![]() ![]() In the first game, going out at night was terrifying and the zombies would get really aggressive. At the time those choices feel like a big deal, but at the end of the game, those choices end up being worthless and don’t impact the ending of the story at all. This game is just a mess narratively and they tried something different with this game where they gave the player choices to make throughout the story and those choices have consequences. The game is way more focused on the story and they really wanted it to shine here because the first two or three hours of the game is just dialogue and exposition between characters in a story that unfortunately isn’t good. There are new skills that allow the player a lot more freedom and a lot more options when it comes to traversing the world.ĭevelopers added a new feature where the player can pick up gear and clothing items like bandanas, running shoes, fingerless gloves, and that would boost the stats of the player and make them slightly faster or do slightly more damage to zombies and people, but it never really feels that impactful. I thought the first game was perfect when it came to its movement and yet I was proven wrong because Dying Light 2 did it better. I think overall the movement is an improvement over the first game. There’s a lot I have to say about this game and not a lot of it is good, so let’s get right into it. It’s about this guy, Aiden, trying to find his sister in this post-apocalyptic world. Dying Light 2 is a sequel to Dying Light and is an open-world parkour zombie survival game that has its emphasis on parkour movement. ![]()
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